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C2learn list of publications (3rd year)

P. Koulouris, E. Stouraitis ‘Digital Games for Creativity in Education: History Learning through Story-telling Oriented to Creative Thinking’. The Learner Conference: 22nd International Conference on Learning, Madrid, Spain, 9 - 11 July 2015 http://project.c2learn.eu//sites/default/files/pictures/C2Learn-The-Learner-conference.pdf

P. Koulouris, N. Zygouritsas, E. Dimaraki, E. Stouraitis ‘Co-Designing Digital Gaming Activities to Foster Co-Creativity In Learning’. Transforming Schools into Innovative Learning Organisations. Proceedings of the European Distance and E-Learning Network 2015 Open Classroom Conference, Athens, 18-21 September, 2015, pp. 261-267. http://www.eden-online.org/system/files/OCC_2015_Athens_Proceedings_web.pdf

P. Koulouris, ‘Games Fostering Co-Creativity in Learning as Contributions to the "Maker Movement"‘. Make2Learn: International Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning, in conjunction with the International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway. 29 September 2015. http://ceur-ws.org/Vol-1450/paper4.pdf and http://media.wix.com/ugd/4b01e5_0eaf81e3f8104669b97c7ba39528a533.pdf

M. N. Giannakos, M. Divitini, O. S. Iversen, P. Koulouris (eds) ‘Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015)’. Trondheim, Norway, September 29, 2015. http://ceur-ws.org/Vol-1450/

S. Konstantinidis, P. Karampiperis, M. Sicilia, "Enhancing the Levenberg-Marquardt Method in Neural Network training using the direct computation of the Error Cost Function Hessian", in Proc. of the 16th International Conference on Engineering Applications of Neural Networks (EANN 2015), Rhodes, Greece, September 25-28 2015 Link to pre-print: http://cru.iit.demokritos.gr/sites/cru.iit.demokritos.gr/files/IC79.pdf

G. Panagopoulos, P. Karampiperis, A. Koukourikos, S. Konstantinidis, "Creativity Profiling Server: Modelling the Principal Components of Human Creativity over Texts", in Proc. of the 1st Workshop on Deep Content Analytics Techniques for Personalized and Intelligent Services (DECAT 2015), in conjuction with the 23rd Conference on User Modelling, Adaptation and Personalization (UMAP), Dublin, Ireland, June 19- July 3, 2015 Link to pre-print: http://cru.iit.demokritos.gr/sites/cru.iit.demokritos.gr/files/IC78.pdf

P. Karampiperis, A. Koukourikos, G. Panagopoulos, "From Computational Creativity Metrics to the Principal Components of Human Creativity", in Proc. of the 9th International Conference on Knowledge, Information and Creativity Support Systems (KICSS 2014), Limassol, Cyprus, November 6-8, 2014 Link to pre-print: http://cru.iit.demokritos.gr/sites/cru.iit.demokritos.gr/files/IC77.pdf

“R. Abela, A. Liapis, G. N. Yannakakis: “A Constructive Approach for the Generation of Underwater Environments,” in Proceedings of the FDG workshop on Procedural Content Generation in Games, 2015. http://pcg.fdg2015.org/papers/a_constructive_approach_for_the_generation_of_underwater_environments.pdf

W. Cachia, A. Liapis, G. N. Yannakakis: "Multi-Level Evolution of Shooter Levels," in Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference, 2015. http://antoniosliapis.com/papers/multi-level_evolution_of_shooter_levels.pdf

C. Holmgard, A. Liapis, J. Togelius, G. N. Yannakakis: “Monte-Carlo Tree Search for Persona Based Player Modeling,” in Proceedings of the AIIDE workshop on Player Modeling, 2015. http://antoniosliapis.com/papers/monte-carlo_tree_search_for_persona_based_player_modeling.pdf

A. Hoover, W. Cachia, A. Liapis, G. N. Yannakakis: “AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay," in Evolutionary and Biologically Inspired Music, Sound, Art and Design (EvoMusArt), vol. 9027, LNCS. Springer, 2015. http://antoniosliapis.com/papers/audio_in_space.pdf

A. Liapis, C. Holmgard, G. N. Yannakakis, and J. Togelius, ``Procedural Personas as Critics for Dungeon Generation,” in Proceedings of Applications of Evolutionary Computation, 2015. [Best Paper Award] http://antoniosliapis.com/papers/procedural_personas_as_critics_for_dungeon_generation.pdf

A. Liapis, “Map Sketch Generation as a Service,” in Proceedings of the AIIDE workshop on Experimental AI in Games, 2015. http://antoniosliapis.com/papers/map_sketch_generation_as_a_service.pdf

A. Liapis, A. K. Hoover, G. N. Yannakakis, C. Alexopoulos, E. V. Dimaraki: “Motivating Visual Interpretations in Iconoscope: Designing a Game for Fostering Creativity," in Proceedings of the 10th Conference on the Foundations of Digital Games, 2015.http://antoniosliapis.com/papers/motivating_visual_interpretations_in_iconoscope.pdf

A. Liapis, G N. Yannakakis: "Refining the Paradigm of Sketching in AI-Based Level Design," in Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference, 2015. http://antoniosliapis.com/papers/refining_the_paradigm_of_sketching_in_ai-based_level_design.pdf

P. Lopes, A. Hoover, and G. N. Yannakakis, “Toward Procedural Music in Digital Games”.Ludomusicology Conference, 2015. http://www.ludomusicology.org/past-events/call-papers-2015/ludo2015-programme/

P. Lopes, A. Liapis, G. N Yannakakis: "Sonancia: Sonification of Procedurally Generated Game Levels," in Proceedings of the ICCC workshop on Computational Creativity & Games, 2015. http://www.ccgworkshop.org/wp-content/uploads/2015/06/CCGW2015_submission_4.pdf

P. Lopes, A. Liapis, G. N Yannakakis: “Targeting Horror via Level and Soundscape Generation,” in Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference, 2015. http://antoniosliapis.com/papers/targeting_horror_via_level_and_soundscape_generation.pdf

G. N. Yannakakis and J. Togelius, “Experience-driven Procedural Content generation (Extended Abstract)”, in Proceedings of the Sixth International Conference on Affective Computing and Intelligent Interaction (ACII), 2015. [Most Influential IEEE TAC Paper Award] http://yannakakis.net/wp-content/uploads/2015/11/PID3821875.pdf

Stouraitis E., “Fostering Creativity in the Sixth Grade at history education through a story-telling digital game: An empirical study”, 12th International Conference of History Educators International Research Network (Heirnet2015), UCL Institute of Education, London, United Kingdom, 7-9/9/2015, http://www.cvent.com/events/history-educators-international-research-network-heirnet-12th-international-conference/custom-22-8f20382eff7d4db78d8285a9ba47f2ac.aspx

“A co-creativity methodology to evidence wise humanising creativity (WHC) in virtual learning environments (VLEs).” Connect ERSI Research Seminar at The University of Wollongong, Wollongong, NSW. To be held on November 4, 2015. Powerpoint: https://www.academia.edu/18227446/A_co-creativity_methodology_to_evidence_wise_humanising_creativity_WHC_in_virtual_learning_environments_VLEs_

“Fostering co-creativity in learning: Students as games designers” Research Seminar for the Australian Literacy Educator’s Association, Wollongong, NSW. Held on November 4, 2015. Powerpoint: https://www.academia.edu/18416007/Fostering_co-creativity_in_learning_Students_as_games_designers

“Possibility thinking: What can I do with this to connect students to literacy?”. 2015 South Australian Literacy & Numeracy Expo. Held at the Department for Education and Childhood Developent, Adelaide Monday 24th August 2015. Powerpoint: https://www.academia.edu/15135754/Keynote_Address_South_Australian_Literacy_and_Numeracy_Week_Possibility_thinking_What_can_I_do_with_this_to_connect_students_to_literacy