Error message

Deprecated function: The each() function is deprecated. This message will be suppressed on further calls in _menu_load_objects() (line 579 of /home/rd/html/project.c2learn.eu/includes/menu.inc).

C2Learn in conferences in the 1st project year

In the first project year, C2Learn consortium members presented the research carried out in the project to scientific and stakeholder communities through their participation in several conferences, workshops, panel discussions, exhibitions. These are presented below in chronological order.

  • Workshop ‘Designing Game-Based Learning Activities’, Presenters: Evangelia Dimaraki & Pavlos Koulouris, Designing the School of Tomorrow Conference, Athens, 29 November 2012 (http://www.schooloftomorrow.gr)
  • A. Liapis, G. N. Yannakakis, J. Togelius: “Sentient World: Human-Based Procedural Cartography” Evolutionary and Biologically Inspired Music, Sound, Art and Design EvoMUSART 2013, Vienna, Austria, April 3-5, 2013 (http://www.evostar.org/2013/cfpEvoMUSART.html)
  • A. Liapis, G. N. Yannakakis, J. Togelius: “Generating Map Sketches for Strategy Games”, Applications of Evolutionary Computation, Vienna, 3-5 April 2013 (http://www.evostar.org/2013/cfpEvoApplications.html)
  • Panel ‘Creativity in Games’, Chairs: Mirjam P. Eladhari, Evangelia Dimaraki, Panelists: Kenneth O. Stanley, Keith Stenning, Anna Craft, Michael Mateas, FDG2013, Foundation of Digital Games Conference, Chania, Greece, 14–17 May 2013 (http://www.fdg2013.org/)
  • Workshop ‘Games for Learning’, Organisers: Kostas Karpouzis, Ana Paiva, Evangelia Dimaraki, Pavlos Koulouris, Costas Mourlas, Yannis Skarpelos, FDG2013, Foundation of Digital Games Conference, Chania, Greece, 14–17 May 2013 (http://www.fdg2013.org/)
  • A. Liapis, G. N. Yannakakis, J. Togelius “Sentient Sketchbook: Computer-Aided Game Level Authoring,” ACM Conference on Foundations of Digital Games, 14–17 May 2013  Chania, Crete, Greece (http://www.fdg2013.org)
  • Tutorial on ‘User Community Discovery: the transition from passive site visitors to active content contributors’. Presented at the Conference on User Modeling, Adaptation and Personalization, Rome, Italy, 10 June 2013 (http://www.dia.uniroma3.it/~umap2013/?page_id=838)
  • A. Liapis, H. P. Martinez, Julian Togelius, G. N. Yannakakis: “Transforming Exploratory Creativity with DeLeNoX”, Fourth International Conference on Computational Creativity 2013. Sydney, Australia, June 12 – 14, 2013 (http://www.computationalcreativity.net/iccc2013)
  • A. Liapis, G. N. Yannakakis, J. Togelius: “Enhancements to Constrained Novelty Search: Two-Population Novelty Search for Generating Game Content”, Genetic and Evolutionary Computation Conference, Amsterdam, The Netherlands, 6-10 July 2013 (http://www.sigevo.org/gecco-2013/)
  • Theodore Scaltsas & Lauren Wenden Ware, 'Plato: let emotions do the learning! When the past foreshadows a future of games in learning', 'Be Creative, Play Digitally Creativity. Discovery. Games, Learning' Summer School, Panormo, Crete, Greece, June 30 – July 5, 2013. (http://c2learn.ea.gr/)
  • Theodore Scaltsas and Konstantine Alexopoulos, 'Creativity through Lateral Thinking Techniques', 23rd World Congress of Philosophy. Athens, 4-10 August 2013 (http://www.wcp2013.gr/)
  • A. Liapis, H. P. Martinez, J. Togelius, G. N. Yannakakis: “Adaptive Game Level Creation through Rank-based Interactive Evolution,” IEEE Conference on Computational Intelligence and Games (CIG) 2013, Niagara Falls, ON, Canada, 11 Aug - 13 Aug 2013 (http://www.ieee.org/conferences_events/conferences/conferencedetails/index.html?Conf_ID=30511)
  • Workshop ‘Computational tools fostering Creativity in Learning processes’ (CCL), Organizers: Pythagoras Karampiperis, Dimitris Apostolou, Ilona Buchem, Isa Jahnke and Konstantinos Zachos,  EC-TEL 2013, Eighth European Conference on Technology Enhanced Learning Paphos, Cyprus, 17 - 21 September 2013 (http://www.ec-tel.eu/)
  • “Creativity and Computational Tools”, e-Learning Konferenz, Eisenstadt, Austria, 01.10.2013
  • A. Liapis, G. N. Yannakakis, J. Togelius: “Designer Modeling for Personalized Game Content Creation Tools," AIIDE Workshop on Artificial Intelligence & Game Aesthetics 2013, Boston, USA, 14th of October, 2013 (http://www.aigaw.org/)
  • Discussion of C2Learn at a panel, The Games and Learning Alliance conference (GALA 2013), Paris, 23-25 October 2013. (http://www.sgconf.org/index.php/sgs-exhibition#)