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C2Learn related work in conference proceedings in the 1st project year

In the first project year, C2Learn related work appeared in conference proceedings on various occasions. The order of presentation of the publications below is chronological.

 

A. Liapis, G. N. Yannakakis, and J. Togelius “Limitations of Choice-Based Interactive Evolution for Game Level Design” in Proceedings of the Workshop on Human Computation in Interactive Digital Entertainment, AIIDE, AAAI Press, 2012. (NB: Although C2Learn is not directly acknowledged in this paper, work discussed here is verly closely related to the project.)

Koulouris P. & Dimaraki E. (2012). Engaging School Communities in the Design of Game-Based Learning to Foster Creativity, Proceedings of the LD-Skills: The Future of Learning Design Conference, pp. 73-80 (ISBN number: 978-960-473-407-8).

A. Liapis, G. N. Yannakakis, J. Togelius: “Sentient World: Human-Based Procedural Cartography” in Proceedings of Evolutionary and Biologically Inspired Music, Sound, Art and Design (EvoMusArt), vol. 7834, LNCS. Springer, 2013, pp. 180-191. (NB: Although C2Learn is not directly acknowledged in this paper, work discussed here is verly closely related to the project.)

A. Liapis, G. N. Yannakakis, J. Togelius: “Generating Map Sketches for Strategy Games” in Proceedings of Applications of Evolutionary Computation, vol. 7835, LNCS. Springer, 2013, pp. 264–273.

A. Liapis, G. N. Yannakakis, J. Togelius: “Sentient Sketchbook: Computer-Aided Game Level Authoring” in Proceedings of ACM Conference on Foundations of Digital Games, pp. 213–220, 2013. (NB: Although C2Learn is not directly acknowledged in this paper, work discussed here is verly closely related to the project.)

A. Liapis, H. P. Martinez, J. Togelius and G. N. Yannakakis, “Transforming Exploratory Creativity with DeLeNoX” in Proceedings of the Fourth International Conference on Computational Creativity, pp. 71–78, 2013.

A. Liapis, G. N. Yannakakis, J. Togelius, “Enhancements to constrained novelty search: two-population novelty search for generating game content” in Proceedings of the fifteenth annual conference on Genetic and evolutionary computation conference (GECCO ’13), pp. 343–350, 2013. (Best paper award)

A. Liapis, H. P. Martinez, J. Togelius, G. N. Yannakakis: “Adaptive Game Level Creation through Rank-based Interactive Evolution” in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2013.

A. Liapis, G. N. Yannakakis, J. Togelius: “Designer Modeling for Personalized Game Content Creation Tools" in Proceedings of the AIIDE Workshop on Artificial Intelligence & Game Aesthetics, 2013.

A. Liapis, G. N. Yannakakis, J. Togelius: “Towards a Generic Method of Evaluating Game Levels” in Proceedings of AAAI Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2013.