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Final deliverables of C2Learn

The final versions of the public project deliverables of the C2Learn project are listed below:

Overview of the C2Learn approach

The final of the D2.1 deliverables, which explicate the key concepts and principles relating to Creative Emotional Reasoning (CER). CER is a non-linear thinking methodology to be implemented in the computational tools of C2Learn.

The final of the D2.2 deliverables, which explicate the key concepts and principles relating to the Learning Design of C2Learn. It sets out the over-arching theoretical frame of the project and its practical application in relation to the project’s learning approach.

The final of the D2.3 deliverables, detailing the C2Learn Co-creativity Assessment Methodology, its rationale, method, tools and accompanying operationalisation. It closely integrates Creative Emotional Reasoning and Wise Humanising Creativity, and provides the integrated approach to assessment methodology in the project.

The final of the D3.1deliverables on the Semantic Reasoning Computational Tools of C2Learn. It provides information on the different types of computational tools, presents the improvements and extensions concerning the performance of the services implementing the tools, and demonstrates their usage within a set of gamified demonstrators.

The final of the D3.2 deliverables on the Diagrammatic Reasoning Computational Tools of C2Learn. It provides information on the different types of computational tools and their conformance with the underlying reasoning theories, presents details on their implementation, discusses the measures taken towards ensuring Content Safety and Quality, and presents gamified demonstrators that showcase the usage of the tools.

The final of the D3.3 deliverables on the Emotive Reasoning Computational Tools of C2Learn. It provides information on the different types of computational tools, indicates their origins in the underlying reasoning theories, presents details on the experimental design for training and deploying the components, and describes the design and implementation of a gamified demonstrator showcasing the functionality of the tools.

The final of the D3.4 deliverables, describing the design and implementation of the Creativity Profiling Server (CPS) component of C2Learn. It describes the architecture of CPS, summarizes the functionality of each integrated module and reports on the construction and maintenance of the users’ creativity profile based on the creativity showcased by their creations.

Deliverable D3.5, which provides details on the Interoperability Specification for the exchange of information between the C2Learn Games and the Creativity Profiling Server, and more specifically the submission of creativity exhibits produced by these games.

The final of the D4.1 deliverables, presenting the game design for C2Learn. It introduces the role of game and play activities, describes the design process followed, and concludes with the descriptions of a number of detailed digital game descriptions and playful activities and their links to the overarching C2Learn gameful social environment.

Deliverable D4.2, which provides details on the Content Representation needs of C2Learn, analyzing the different standards and technologies applicable to the problem and examining their suitability for the specific requirements posed by the C2Learn content.

The final of the D4.3 deliverables on Mixed-initiative Procedural Content Generation in C2Learn. It briefly covers work related to mixed-initiative co-creation (MI-CC) and mixed-initiative procedural content generation (MI-PCG), places MI-CC within the general context of fostering human creativity and the principles of the C2Learn theory, places the use of the MI-CC prototype within the overall C2Learn environment, and describes the MI-PCG prototypes.
 

The final of the D4.4 deliverables on Game Prototyping in C2Learn. NB: Almost final draft - minor additions to be made.

The final of the D5.1 deliverables on educational scenarios in C2Learn. Educational scenarios translate learning design and game design into plans for the implementation of concrete activities in real life educational settings, predominantly in the pilots run within the project, but eventually also in other educational settings. Their development is interwoven with processes aiming at establishing user expectations and requirements. 

The final of the D5.2 deliverables. The C2Learn User Evaluation Plan constitutes the translation of provisions of the Co-Creativity Assessment Methodology as well as more generally of the evolving conditions of technological design and development in the project into a practice plan that informs the implementation of the pilot activities in Austria, Greece and the UK. It describes the conditions and characteristics of the user pilots implemented, defining the case studies, the way school communities are involved, and the relevant action and time plan for the realization of the evaluation in the pilot locations.

The final of the D5.3 deliverables. The aim of piloting was to provide input to the iterative design, development and evaluation processes of the project, by testing the C2Learn technological solution in real-life educational settings. This report focuses more on the procedures and conditions of the pilot activities, while the outcomes and user feedback from the pilots inform all relevant processes and deliverables of the project and among them predominantly D5.4 ‘Co-creativity Evaluation Analysis’.

 

The final of the 5.4 deliverables, describing the outcomes of qualitative and quantitative Co-creativity Evaluation Analysis of data and information gathered through the pilot activities, according to the defined conceptual foundations and assessment methodology of the project.


Deliverable D6.2, the Dissemination and Awareness Plan (DAP) of C2Learn. It describes the plans of the project for the dissemination of its concepts and outcomes. It specifies the methodology to be followed for the design, implementation, coordination and monitoring of all project activity aiming at achieving the dissemination and exploitation objectives of the project.

Deliverable D6.3, the latest report on Dissemination and Exploitation activities of the C2Learn project. It concisely describes the dissemination and awareness-raising work in year 3, as well as updating on decisions made relating to the exploitation of the project outcomes.

Deliverable D6.4.2, an overview of C2Learn and its outcomes.


The older versions of the project deliverables can be found here.