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C2learn list of publications (2nd year)

Karampiperis P., Koukourikos A. and Panagopoulos G., "From Computational Creativity Metrics to the Principal Components of Human Creativity", in Proc. of the 9th International Conference on Knowledge, Information and Creativity Support Systems (KICSS 2014), Limassol, Cyprus, November 6-8, 2014.

Karampiperis P, Koukourikos., A., and Panagopoulos G., "Creative Stories: A Storytelling Game fostering Creativity", in Proc. of the 11th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2014), Porto, Portugal, October 25-27, 2014

Karampiperis P., Koukourikos A., and Koliopoulou E., "Towards Machines for Measuring Creativity: The Use of Computational Tools in Storytelling Activities", in Proc of the 14th IEEE International Conference on Advanced Learning Technologies (ICALT2014) Advanced Technologies for Supporting Open Access to Formal and Informal Learning, Athens, Greece, July 7-9, 2014

Achourioti, Fugard, T. A. J. B. and Stenning, K. ‘The empirical study of norms is just what we are missing. Frontiers in Psychology, 20 October 2014

Fugard, A. and Stenning, K. (2013) ‘Statistical models  as cognitive models of individual differences in reasoning’, Argument and Computation,vol. 4(1) Special Issue: Formal Models of Reasoning in Cognitive Psychology,  J-F Bonefon ed.

Eladhari M. P., Lopes P., and Yannakakis G. N., “Interweaving Story Coherence and Player Creativity through Story-Making Games” Interactive Storytelling, Springer International Publishing, 2014.

Lopes P., and Yannakakis G. N., “Investigating Collaborative Creativity via Machine-Mediated Game Blending” Tenth Artificial Intelligence and Interactive Digital Entertainment Conference. 2014

Yannakakis G. N. and Togelius, J. “A Panorama of Artificial and Computational Intelligence in Games” IEEE Transactions on Computational Intelligence and AI in Games, 2014.

Holmgård C., Liapis A., Togelius J. and Yannakakis G. N.: "Personas versus Clones for Player Decision Modeling" in Proceedings of the International Conference on Entertainment Computing (ICEC), 2014.

Lopes P., Liapis A., and Yannakakis G. N., “The C2Create Authoring Tool: Fostering Creativity via Game Asset Creation” in Proceedings of the IEEE Conference on Computational Intelligence and Games, 2014. IEEE

Liapis A., Yannakakis G. N., and Togelius J.: "Designer Modeling for Sentient Sketchbook" in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2014.

Holmgård C., Liapis A., Togelius J., and Yannakakis G. N.: "Evolving Personas for Player Decision Modeling" in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2014.

Liapis A., Yannakakis G. N., and Togelius J.: "Computational Game Creativity" in Proceedings of the Fifth International Conference on Computational Creativity, 2014.

Yannakakis G. N., Liapis A., Alexopoulos C.: "Mixed-Initiative Co-Creativity" in Proceedings of the 9th Conference on the Foundations of Digital Games, 2014.

Holmgard C., Liapis A., Togelius J., and Yannakakis G. N.: "Generative Agents for Player Decision Modeling in Games" in Poster Proceedings of the 9th Conference on the Foundations of Digital Games, 2014.

Koulouris P., Dimaraki E.V. (2014), "Fostering Co-Creativity in Learning through Digital Gaming: Educational Scenarios Developed by School Communities Co-Designing the C2learn Solution", Proceedings: 6th International Conference on Education and New Learning Technologies, (EDULEARN14 July 7th-9th, 2014 — Barcelona, Spain), L. Gómez Chova, A. López Martínez, I. Candel Torres, (Eds), pp. 4204-4213.

Koulouris P., Dimaraki E.V., (2014) "Digital Gaming for Co-Creativity in Learning: Theory-Framed Co-Design with School Communities" in Proceedings of the 18th Panhellenic Conference on Informatics (PCI '14), Pages 1-6.

IxD&A (Interaction Design and Architecture(s)) Journal, Special Issue: Games for Learning, (E. Dimaraki, G. Castellano, K. Karpouzis, R.Khaled, Eds). Dr. Evangelia Dimaraki co-edited this Special Issue of the IxD&A Journal, which expanded the results of the Games for Learning workshop at the Foundations of Digital Games 2013 conference co-organized by the C2Learn project.

Dimaraki, E.V., Schmoelz, A. and Koulouris, P. (2013). Scenarios as Pedagogical Devices: Designing Activities for Game-Based Learning, Proceedings of International Conference of Education, Research and Innovation, pp. 3203-3209. 6th International Conference of Education, Research and Innovation, 18-20 November, 2013

Keynote/Invited talk by G. N. Yannakakis covering C2Learn aspects: First Annual Contact Forum of the PROSECCO network, Madrid (El Escorial), February, 2014

Keynote/Invited talk by G. N. Yannakakis covering C2Learn aspects: Encontro Nacional de Estudantes de Informatica (ENEI) Conference, Aveiro, Portugal, April, 2014.

Keynote/Invited talk by G. N. Yannakakis covering C2Learn aspects: IEEE Computational Intelligence and Games Conference, August 2014, Dortmund, Germany
- Sapienza University, Rome, Italy, April 2014.

Panel participation on “Game AI: The Undiscovered Country” by M. P. Eladhari covering C2Learn aspects. Foundation of Digital Games, April 2014.

IEEE CIG 2014: Computational Intelligence and Games Conference – Papers presented and C2Learn (C2Create) Demonstrators

FDG 2014: Foundations of Digital Games Conference – Papers presented

SETN 2014: Hellenic Conference on Artificial Intelligence – Tutorial by G. N. Yannakakis and A. Liapis on Games, Artificial Intelligence and Creativity. Organization of the special session on game artificial intelligence

ICCC 2014: International Conference on Computational Creativity – Papers presented on Computational Game Creativity, short presentation of the C2Learn project, and general networking with the computational creativity community

PCG 2014: Workshop on Procedural Content Generation – Papers presented.

Organization of Special Track on Methods and Tools for fostering Creativity in Learning processes (CreativeTeL), in conjunction with the 14th IEEE International Conference on Advanced Learning Technologies (ICALT2014).

Invited presentation by N. Zygouritsas “Fostering innovation in the classroom through Game based learning” to the organising committee and the general program chairs of the 14th IEEE International Conference on Advanced Learning Technologies (ICALT2014).

Keynote/Invited talk by G. N. Yannakakis covering C2Learn aspects: International Research-Centered Summer School in Cognitive Systems and Interactive Robotics, Data and Context Analysis, Athens, July 2014.

Invited talk by P. Koulouris “Co-designing educational technological applications with the school community: the case of a game that fosters creativity”: National Research-Centered Summer School in the latest development in Research and Technologies, National Center for Scientific Research “Demokritos”, Athens, July 2014.

‘Emotive Lateral Thinking’, presented at the Inaugural Conference of the European Society for the Philosophy of Emotions, Lisbon,  July 18-20, 2014

Invited talk by A. K. Hoover covering C2Learn aspects: IT University of Copenhagen, October 2014.

International Conference-Final Event of the TRANSIt project European/national initiatives to foster competency-based teaching and learning. Athens, 31.10.2014.